Re: Saving Objects

From: Niese-Petersen (
Date: 10/04/96

On Fri, 4 Oct 1996, Sean P. Mountcastle wrote:

> 	I've been trying to get players mud mail to save to disk when 
> they rent.  But the problem is the message is of variable length and the 
> rent file is a binary file.  Also, why do the objsave routines read the 
> object from the saved virtual number?  This ruins any strings that were 
> saved for the player (i.e. a special one shot Sword of XXX, made 
> especially for XXX).  Anyone have any ideas about how to do this without 
> having to make two separate files (one ascii for strings and another 
> binary for numerical data)?  Should I just save all objects as ASCII files?

One big ... YES!!!! ... :)

But do it right. ;) Remember. If the object is the same as the proto type,
then all you need to save is the virtual number of the object.

Erik Niese-Petersen
Aka Quint The typo God
Realms of Darkness IMP

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