From: Kurt Hardeman (
Date: 10/08/96

On Tue, 8 Oct 1996, Admin of The Keep wrote:

> On Tue, 8 Oct 1996, Cyanide wrote:
> > Some questions about OLC:
> > 
> > What do the following mob edit options do:
> > Numdamdice, Numhpdice, Sizedamdice, Sizehpdice
>   Dice-based RPG systems use the format XdY to identify rolling of dice,
>   where X is the number of dice and Y is the sides of the dice.  This is
>   how CircleMUD calculates hitpoints for mobiles, so 3d4 gives a range of
>   3-12 hitpoints (the minimum is when all dies roll 1, the maximum is when
>   all dies roll 4).  2d4 damage does 2-8 damage.
> > What do the following room edit options do:
> > Tunnel, House, Hcrsh, Atrium, Olc, *
>   Tunnel permits only one person in the room at a time.  The rest of
>   the flags should not be fooled with (Olc, however, does nothing, yet,
>   and is in the standard CircleMUD distribution for the standard OLC
>   that may be finished with Circle3.1.  House/Atrium are both set by
>   the hcontrol command and * (the BFS mark) and Hcrash are both set by the
>   code when needed.
> > And how do you go about deleting zones and/or deleting rooms out of a zone?
> > ..thanks later
>   Uhhm, I don't think Oasis nor Obuild support this; although I can't
>   imagine why...   It'd of cours be a one-thousand times easier to
>   implement something like that with dynamic allocation, but... :)
>   <*=-+Daniel+-=*>
>   "Forgive me father, for I am sin."
Thanks alot, but what's the point of rolling a mobs hp's when they have 
hp bonus which is what their permanent hp's is set at?

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