Re: [CODE] Pulse status on MOBS??
Date: 10/12/96

:P Problems nothing but problems, have anyone an idea how to make a MOB
:P extremely fast. Picture this :

:P Any ideas??? Help, I'm pretty lost here..

define a new PULSE_FAST  (1 RL_SEC) in structs.h,
then add it to the heartbeat function in comm.c and use it to check
for these hyper-agg mobs (make a new function mob_hyper_agg() copying
the agg code in mobact.c).

at least, i think that should work ;)
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