[CODE] Player quitting

From: Jonathan Blackhawke (hawke@excalibur.net)
Date: 10/13/96

     I'm working on bypassing the menuing part of Circle and have gotten
the part of entering the mud w/o the menu working and loading properly. 
The part I'm having trouble figureing out is when characters are quitting. 
I can either have them goto the menu and quit from there, or I have gotten
to the point of the connection closing properly, but with a second or two,
I get a segmentation fault.  Anyone have ideas on closing the socket to the
character w/o crashing the mud and bypassing the menu?  Any help would be

| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |

This archive was generated by hypermail 2b30 : 12/18/00 PST