>
> ok, =:) I have several spells and skills I would be willing to trade
> for others... I have:
> skills:
> DISARM (enuff said)
easy enough skill to do.
> DRAIN (mage skill... drain mana from others)
Drain?
GET_MANA(ch) += num_drained;
GET_MANA(vict) -= num_drained;
How difficult is that?
> RETREAT (like flee but dont leave room or loose exp, can add exp loss
> easy)
Retreat skill:
{
struct char_data *tmp;
tmp = FIGHTING(ch);
if(FIGHTING(tmp) == ch)
stop_fighting(tmp);
stop_fighting(ch);
}
>
> SPELLS:
> FEAST (no need for food or even makeing it...)
> THROWING DISKS (a version of magic missile)
Uh... just add anopther case statement to mag_damage, whippidey do.
> FLY (tekes less moves... this is not a little spell)
in mag_affects add a fly affect.
In act.movement.c search for need_movement then after it is set make:
if(affected_by_spell(ch, SPELL_FLY))
need_movement >>= 1;
That halves move costs for flying people. I'd call that a little spell.
> looking for:
>
> SKILLS:
>
> HASTE
> SLOW
Ok I can understand these 2, these are difficult to code.
> CIRCLE
Copy backstab and modify it a little. Thats hard.
> PUSH (I have seenthis on... push the person into another room. good
> for pushing partners into posable death traps =:} )
Hmm cool idea. Gonna go code this.
>
> SPELLS:
>
> any of the above skills in spell form.
>
> seeing how several of these skills or spells are past my ability I am
> asking now for a trade... some of the spells are simple aff[0]'s but
> it works... also withen the week I will also have to offer NOCHARM
> and NOSUMMON spells. I have removed the PRF NOSUMMON from my mud
> and made it so if you want protection you have to find or earn it.
>
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