Re: [Circle] [CODE] Level Drops

From: Andrew Jones (
Date: 11/05/96

Wizard Productions wrote:
> Hey.  Ok I am just starting out on my first circle MUD.  I wanted to find
> out from somone on here who has been dealing with it a while the answer to
> this question.
> I plan on dropping the available levels on my MUD to 10 as apposed to the
> stock 34.  Is this a safe thing to do?  I want to keep mortals at level 1
> and run with a levelless system.  I am just worried since the imp level is
> currently 34 and I want to make it 10 will this cause a major spazz or
> what??
> Thanks for the time.  Thanatos@iCE-Dawn MUD.
Okie this shouldn't cause a problem as long as you change the level of
the 'LVL_IMPL' flag in constatns.c or one of those use grep.

| Andrew Jones             Computer and Information Science Major   |
| E-Mail:                                                           |
|      Gladstone:                |
|      Other:                  |
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   |

This archive was generated by hypermail 2b30 : 12/18/00 PST