Re: [Circle] [CODE] Level Drops

From: Andrew Jones (mch@gladstone.uoregon.edu)
Date: 11/05/96


Wizard Productions wrote:
> 
> Hey.  Ok I am just starting out on my first circle MUD.  I wanted to find
> out from somone on here who has been dealing with it a while the answer to
> this question.
> 
> I plan on dropping the available levels on my MUD to 10 as apposed to the
> stock 34.  Is this a safe thing to do?  I want to keep mortals at level 1
> and run with a levelless system.  I am just worried since the imp level is
> currently 34 and I want to make it 10 will this cause a major spazz or
> what??
> 
> Thanks for the time.  Thanatos@iCE-Dawn MUD.
> 
Okie this shouldn't cause a problem as long as you change the level of
the 'LVL_IMPL' flag in constatns.c or one of those use grep.

|*******************************************************************|
| Andrew Jones             Computer and Information Science Major   |
| E-Mail:                                                           |
|      Gladstone:               mch@gladstone.uoregon.edu           |
|      Other:                   mch@thantos.mudservices.com         |
|*******************************************************************|
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST