[Circle] Desert Terrain

linebacker@microlink.net
Date: 11/08/96


I am wanting to create a desert environment that greatly
increases the thirst of aplayer. I want each movement a
player makes in this area to greatly reduce one's thirst.

Currently I have ROOM_DESERT and also SECT_DESERT defined.
Would the best place to do this be in act.movement.c? Also
how would I go about reducing the thirst, I know I could
GET_THIRST(ch) -= 1, but this is a little drastic for one 
movement, how could I go about reducing it by say 1/5 of
one thirst point?

Thanks,

Chuck


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