Re: [Circle] [NEWBIE] What is a MOBPROG?

From: Eduardo Gutierrez de Oliveira (
Date: 11/21/96

On Wed, 20 Nov 1996, Bruce, Ray, Phil wrote:

> What is a MOB PROG? I haven't learned that yet, and I was ready to install
> a patch for mobprog without knowing what it is... I just want to ask first,
> so that I can spare all the work if I dont want it.

Get the oldest version of MObProgs, which has the documentation, it is a
code that lets you program MOBs easier than Spec_procs, right into the mob
file, I still haven't used the thing, but I have it installed, I may
implement it into Oasis as soon as I figure an interface for it...

BTW, MobProgs are, as far as I have read in this list, pure CPU hogs, so
try to keep out of them when you can use spec_procs instead...

Something else, has anyone coded mobprog into Oasis? Is it a good idea?
What should be better, a menued interface or a plain text editor for it?

Something else, can someone please send me an example of a working MobProg
to better understand the documentation, I find it lacking in examples...

Lastly, can the guy that posted the Eliza code contact me? I tried
reaching him in his own MUD but I believe hour timezones are very
different (more like the working hours..:). I have two or three doubts and
maybe he could help me out..:)

> Another question... Does the TRAIN code work properly? RIght out of the FTP?

It doesn't, it doesn't require that much tweaking, but I suggest doing
some strong sanity checks, it coredumps the mud if at startup it cannot
find the rooms designed...

> And Has anyone installed ANY of the ARENA codes with success? Please let me
> know which ones! Thanks

I tried LostLands almost a year ago (before wetting my hands into C) and
could get it to work halfway, I tried Battlefield last week and got stuck
in the part where players get transferred to the arena, for some reason
the mud didn't recognize the rooms (actually I couldn't make the server
run until I commented out the check for vnums vs. rnums, which crashed the
mud, anyone has found a fix for it?)

Also, can I have both LostLands code and Battlefield code installed at the
same time? I was thinking there shouldn't be any problems but I am not
sure of this (I haven't checked LostLands' code for a while).

BTW, LostLands arena is kind of spiffier, with more features.

Battlefields is more compact and more customizable, as well as easier to
implement (LostLands took me almost a week to quasi-implement,
Battlefields was working in an afternoon, except for the room transferring


Eduardo Gutierrez de Oliveira        
Administrador de Internet                            Internet Administrator
Proveedor de Servicio Internet    CIATEQ, A.C.    Internet Service Provider
 Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C.

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