Re: <CoDe> Exits, finding

From: Derek L. Karnes (
Date: 01/14/97

AxL wrote:
> > Well, I'm thinking of writing a peice of code that will pretty
> > much test all the rooms in the whole mud, seeing if one of it's
> > exits goes to another room. Somehow mobs wonder into the
> > void, 0, but I can't see to find the room.
> >
> > Can anyone help me on how I should do this? I think it'd
> > be pretty easy, but I'm suspecting it'd take a long time
> > to run thru all the rooms and exits to test them all.
> >

"show errors" as an imp will show rooms with bad exits while online.

If this fails, try sticking a unique mob in the void then tracking it...


- Derek L. Karnes
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