Re: [CODE] Unique Guildmasters on a per class spiel

From: Walter Goodwin (jgoodwin@expert.cc.purdue.edu)
Date: 02/05/97


> 
> I am not much of one who has studied all the philosophies behind memory
> usage and efficiency in code.  Pretty much if it works I smile.  But when
> i thinking about coding in 'class_switching' in which it checks for what
> class the guildmaster is a part of (or master to) in a routine I got
> stumped and in my ever-vescent ability have decided that making 8
> seperated SPECIAL(guild_thief) SPECIAL(guild_fighter) etc masters is the
> easiest and most obvious way of doing this.  BUttttttt it doesn't seem to
> be the most efficient.  Any ideas on a superior way of doing it?  I just
> simply want it so that the guildmaster will check to see what class_type
> that it is.  Thanks for any help. Preciate it.
> 
Would anyone believe this is my third try to send this to the list and
forgetting to change the "to" field :/

I've written some code that does this and a few other things :)  I've
even added Oasis support :)   It used to be on the ftp site but was
removed by accident when someone uploaded some files with almost exactly
the same name (But completely unrelated :/    I think I'm gonna re-upload
the completed version this weekend, with my own to_do list for it :)
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