Re: RE: Backstab.

From: Mental (
Date: 02/06/97

On Thu, 6 Feb 1997, Ryan Linn wrote:

> > a wait state will NOT STOP a good player.  let them get a few levels
> > normally...set your wimpy to 50% (max) and go backstab a mob, the first
> > attack of that mob, will cause you to flee, NO MATTER THE COMBAT DELAY!
> > the delay will kick in AFTER you flee, so this isnt the answer.
> This
> method of hitting and running can apply to everything... if you set your 
> wimpy at 90% can be used with any skill/spell, and in my opinion is a bug. 
> > If you dont think the aware bit should be setworks, make a new flag
> > SEMI_AWARE and give the mob a % chance per level difference or something,
> > or just modify thenormal aware flag to do this, that will give high level
> > thieves the ability to knock out lower level mobs (like they probably
> > should be able to) and give lower level punk thieves a smack in the face
> > when the higher level mobs notice them.
> This will not stop the problem of backstabing and fleeing, it will stop 
> the initial backstab, and possibly all attempts there after.  Plus, if 
> you used the aware flag, you would have to set it after initial backstab, 
> and if anyone else came along after you tried to kill it then that person 
> wouldn't be able to backstab it either, no matter how high level or 
> Apollo

Hmmm... well... thanx for all the help.  Each of the plans seem to have a 
flaw in them.  The Semi-Aware bit from the start may stop all backstabs, 
and it'll cause a few other side effects, aware bit from the start would 
be stupid because it'd be easier to just remove the backstab skill.  The 
set aware after the first backstab won't work because it cuts all 
backstabs after the first one, so if the guy decides he doesn't want to 
play anymore, everyone else is screwed.  So I think the best alternative 
is a mixture.  After the first backstab, it sets a semi-aware bit.  Maybe 
if I can get my coder to do this after the more important things are 
finished, then maybe we can set a 5 minute timer on the semi-aware bit 
(5min=4ticks...  when using the 75second tick base.)
Thanx for all the help... gave me alot of ideas.

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