32 Limit solution [Forgot something]

From: Niese-Petersen (Tenp@cris.com)
Date: 02/13/97

*blush*  Forgot something, in the DOC about inserting an array instead
of one 32 bit value... But I guess most who have looked at it, have 
figured it out themself, since no one had said anything. Or did anyone
read it ? :)

Ok.. In the 'db.c' part need following:
:1110:  obj_proto[i].obj_flags.extra_flags = asciiflag_conv(f1);
:1111:  obj_proto[i].obj_flags.wear_flags = asciiflag_conv(f2);
change to:
  obj_proto[i].obj_flags.extra_flags[0] = asciiflag_conv(f1);
  obj_proto[i].obj_flags.extra_flags[1] = asciiflag_conv(f2);
  obj_proto[i].obj_flags.extra_flags[2] = asciiflag_conv(f3);
  obj_proto[i].obj_flags.extra_flags[3] = asciiflag_conv(f4);
  obj_proto[i].obj_flags.wear_flags[0] = asciiflag_conv(f5);
  obj_proto[i].obj_flags.wear_flags[1] = asciiflag_conv(f6);
  obj_proto[i].obj_flags.wear_flags[2] = asciiflag_conv(f7);
  obj_proto[i].obj_flags.wear_flags[3] = asciiflag_conv(f8);

Then I think I got everything. But maybe I should take a fresh 3.0
and follow the DOC. myself, just to see if I did get it all.

Erik Niese-Petersen
AKA Quint the typo Dane
Realms of Darkness IMP

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