[CODE] Room Affections of a Sort

From: Leonard Burns IV (lburns@continet.com)
Date: 02/27/97

I'm going to code in a type of room affections. Lets say you have a zone
that is a volcano theme, where the char ventures deep into the volcano,
I want to make it so each tick/update there is a random chance that if
the room has a FLAME bitvector flagged that a 'Hot searing flame burns
you.' I'm just wondering if I should add this to the void point_update
func in db.c, or is there a better place? Thanks.
Leonard Burns IV
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