Re: [Code] Animate Dead

From: Eduo - Tempus Fugit Pseudo Admin (mud@SPARC.CIATEQ.CONACYT.MX)
Date: 07/11/97

On Fri, 11 Jul 1997 goudy@GRANITE.INTERWEBB.COM wrote:

> Sorry it took so long, but i put ANIMATE dead in as a summons spell, just
> cut and paste summon and change the name to animate dead at every
> spell_summon then define the mob<s> I think for the part of making it to be
> a mob, he made it

Don't worry, it's ok..:)

> mob = MOB_ZOMBIE
> in the actual spell, you can changte this to
> mob = number(5001, 5005);

What's the difference between number() and range(), I have seen both and
thought range() was more appropiate.

> and that will make it a switchable mob. even if you put checks on the level
> of caste and level of deceased to check for their lvl?

Could be... I'd like it more to have a mob created with the name of the
corpse (and the corpse to be extracted, obviously), and there should be a
high chance of the animated dead becoming a follower of the caster.

I am not sure if this can be done, but maybe the range of mobs could be
only templates (to account for stats) and the actual description of the
mob could be whipped up in the moment of animating the corpse...

Is this feasible?


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