Re: [CODE] 2 odd things that haunt me..

From: Chris Jacobson (fear@ATHENET.NET)
Date: 07/11/97

On 7/11/97 10:45 PM, Robert Ward (rward@AIMNET.COM) stated:

>2)  Tracking in rooms with no exits... This is an odd one, if a character
>is in a room with say three doors, all of which are closed and they track
>and fail (some classes have very low tracking abilities) *boom* the game
>goes into an endless loop.  I've not modified the tracking skill at all so
>this would appear to either be a bug in stock code or... I dunno.

Simply make a check that all exits are CAN_GO, and if not, exit the hunt
function used (I forget where it is, perhaps limits.c)

- Chris Jacobson

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