Re: Spells affecting mobs or objects... Fonvergne" at Jul 17, 97 00:35:01 am

From: ;P (siv@CYBERENET.NET)
Date: 07/17/97

> Can someone help me with creating a moving vehicle (a ship in particular),
> that takes up a specified number of game ticks to get to it's destination?
> So I can make it take 3 game-days to get somewhere, etc...
> (I hope this isn't a RTFC question... *grin*)

depending on how you are implementing your ship....if you are using the
method that was suggested on the list of creating a mob the will walk
around, you could use the mayor spec_proc as an example of how to script
specific mob movement...i actually don't know if the mayor works in stock
circle (i've never seen him move around) but i think with a little
tinkering around it'll work....or if you are just using rooms...make a
spec_proc for the exits so that they change at a given time and day...


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