Re: ident

From: Sammy (samedi@DHC.NET)
Date: 07/22/97


On Mon, 21 Jul 1997, Brooks Ladd wrote:

>         How was it that you do a manual ident of a player on a system?
> Something about telneting to port 113, then what?

You'll need the port number of the connected player.  Assuming you're
using unix, you get it like this:

> netstat | grep <player hostname>

You'll see something like this:

tcp        0      0 localhost:4000          somewhere.com:5273  ESTABLISHED

You already know your port number (4000 in this case) and the player's
address, so the important info here is their outgoing port number, which
happens to be 5273.

Now to get the username, telnet to somewhere.com 113.  Usually if it
accepts the connection you get a connect but no response.  Enter the
user's port number and your mud port number like this:

5273,4000

If all goes well you may see something like:

5273, 4000 : USERID : UNIX : somebody

Now you know they may or may not be somebody@somewhere.com.  If it's a
university or company, it's probably valid.

Sam


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