Re: [HELP] Clone Spell

From: J.T. (roi@CONAN.IDS.NET)
Date: 07/24/97

Akuma/Chris Baggett/DOOMer wrote:

> >  clone_ch->carrying = ch->carrying;
>   What THAT line does, is give the mob everything that the player is
> carrying.  which personnally i think is a bad idea.  because if the mob
> gives something to the player, then the player will have two.
>   But, if it ain't broke, don't fix it :-)

Well, you could always set an ITEM_CLONED flag on the cloned objects and
in limits.c add an object timer for the cloned items. That way any
objects a player cloned along with a character would time out after a
few ticks. It would also be a good idea to make the cloned items !SELL
too so players don't use them for quick cash.

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