> While searching for new ideas on old muds, I came accross A mud that
> offered mansions... Where a player after reaching a certian level could
> build his own mansion(that he/she could expand and modify/create in).
> He/She could also lay siege to other's mansions. I fell in love with it
> emediatly but appon thinking about creating a mansion system it brought up
> some questions on how I could limit the number of rooms created by a
> player. To make this short.. how would one add an extra flag/array to a
> player to keep track of his/her created rooms?
2 ways come to mind immediately.....
1) Store the information in the character file (ie, add something
like "int rooms_in_my_own_personal_house")
2) add a flag "owner" to the rooms (you'll probably want to do
this anyway), and upon bootup, scan through and count the rooms. Use this
for a more stable counting style - though you'll have to update this
number when the character creates more rooms..
You can just modify the house code in stock circle, and
add oasis support for owners...
PjD
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