Re: compiling errors

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 08/11/97


On Mon, 11 Aug 1997, ;P wrote:

>the reason i didn't post them is because there aren't errors there...i
>know this..and i stated this in my email..i'm not a newbie who can't spot
>parse errors when i get a compiler messege like that...but if you want to
>see for yourself..here is the struct that its talking about..

You said you had parse errors and then removed the offending patch.  I
thought you wanted the code from the patch fixed, nevermind.

>i changed my G zone command so that my builders can specify a quantity
>when they are giving objects to a mob...this makes things easier
>especially with shops where you don't want the keep er to have an
>unlimited stock....so..here goes the code...

Good idea, I'll throw it into OasisOLC as an option.

--
greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity
http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard


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