> Hello,
>
> Would you clarify the "infinite loops" part of your message? I had one a
> long time
> ago and never found it. Although it's gone away for some reason...weird.
>
> Thanks in advance,
>
> > Then continue on with the rest of the code.
> > Would get rid of a lot of infinite loops resulting from a char being in
> > more than one room at a time. I know that the coders for Circle can
> > easily do this themselves, but it would save a step :)
What I mean is that when a player is in two rooms at once, and types in
any command, it locks the mud up into a loop it can't get out of. I have
to do kill -9 to force-crash the mud.
Ras
=--=--=--=--=--=--=--=--=--=--=
I have done so much,
with so little, James C. Thomas Jr.
for so long, Rasdan
That I can do anything Head Coder of Finality!
with nothing.
=--=--=--=--=--=--=--=--=--=--=
Finality is based upon CircleMUD 3.0, check us out:
finality.mudservices.com 5555
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