From: Robert Sinland (rsinland@ERSKINE.POLARISTEL.NET)
Date: 08/24/97

Robert A. Hayden wrote:
> I'm looking at increasing the maximum number of skills as spell slots
> available in the game (which in stock code is 130 for spells and 70 for
> skills).  Is this just a question of definining MAX_SPELLS and MAX_SKILLS
> to another number in spells.h or will that proceed to blow up the rest of
> the stuff?
> Are there any pitfalls I should be aware of?
> (Oh, and yes, I recognize it will require nuking the player file).
  Think you would also have to add to the bank uf "unused" im
spell.parser.c to flesh it out to your new totals.

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