Re: killing same mobs EXP gain limitation

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 08/25/97

hmmm... I remember seeing this on arctic..  home about making it a zone limit.
save the zone # and the total number of mobs killed in that zone maybe?  I do
like the idea of giveing out exp based on how often the mob is killed in a RL
hour though.  would really get those players running all over the mud, but so
would a /zone method.  just DON'T DON'T DON'T DON'T  tell the players how this
p.s. lets see if deleting my lotus alias and redoing it will stop me from
sending 3 copies of the mail.  argh... damn lotus

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Has anyone implemented EXP limitations for killing same mobs over and
over again?
The idea is:
When player kills mob first time, he gets full XP.
When he kill same mob more and more, he gets less and less XP.
If he killed same mob for over 100 times, he gets no XP at all.
If he stops killing same mob for a while and killed 20-40 other mobs,
he can kill first mob for full XP again.
I saw this system on ArcticMUD ( and it works great!

Anyone have any ideas about implementing that system?
If you just keep an array with mobs and number_of_kills per each mob,
playerbase will become ~10 kb larger per each player. :(

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