Re: [CODE] Using die() in mob specials

From: John Evans (evansj@HI-LINE.NET)
Date: 08/27/97

On Wed, 27 Aug 1997, Jared Buckley wrote:

> The general idea is to cause shadow mobs to die when the sun
> comes up.  I've tried calling both fn's with the parameters
> ch and me.  Neither seems to work.  Ideas, comments, suggestions?

When the sun comes up, loop through the character list and if you find a
mob that is flagged MOB_SHADOW do:

act("$n screams and fades away as the sun hits $e!",
    FALSE, ch, 0, 0, TO_ROOM);

It makes it look like the mob 'dies' and removes him from the game. I
guess that would be what you are looking for, eh?

John Evans

I don't suffer from Insanity!  I enjoy every minute of it!

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