>> now that part is oki ...but all you folks can guess that the spec_proc will
>> do this if thingy every TICK until the players killed the mage, so my very
>> sharp
>> brain very fast thought, Ahhh let put in a counter there !!!
>> like
>>
>> int counter;
>> ~~~cut
>> if (get_hit(ch) <50 && counter <1)
and here i load in the mob
>> counter = 1;
then i set counter = 1 so it wont go into this if the next time ??
>> Understand my thoughts ?! how do i make so that it only will jump into this
>> if thingy once, ie only loads the mob once ??
>>
>Just make a char flag that is set when the mob is loaded, if this flag is
>set, don't load:
hmm, feels like stoopid to do a new flag for just this thing
aint there a way to do the counter
so if counter = 1 it wont do it ?
>> Next problem is !
>> I have flagged the loaded mob with a couple of AFF, like sanc, charm,
>> no probs there
>> but how do i tell the loaded mob to start fight the character that fights
>> his master (the mage)
>> and also i need something like that the loaded mob will RESCUE the mage so
>> that the loaded mob will take all the hits while the mage heals up a bit.
>
> if (FIGHTING(ch))
> hit(vict, FIGHTING(ch), TYPE_UNDEFINED);
but this dosnt solve the RESCUE of the mage
just like the skill RESCUE, the stone golem should do a RESCUE MAGE thingy ?
>
>> mob = read_mobile(mob, 3062); /* Insert the Stone Golem Here */
>>
>> ^^^ how do i change the mob .. i always get PUFF loaded ...
>
>read_mobile requires two different arguments, the first being the number
>of the mob (either real or vnum), and the second telling it what type of
>mob to load (VIRTUAL or REAL).
Whoooa , now you lost me ( Darn)
i have tried to change those numbers but i still gets the little puff when
it loads up , and i sure wonder why !
the first being the number of the mob , do you mean the text "mob"
if i change it to a number the mud kinda crash.
and the secound , yepps i have changed it to but i still get puff loaded !
/Uffe
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST