Re: Realism (was Re: Maximum weight)

From: Cris Jacobin (jacobin@NETREACH.NET)
Date: 09/25/97

>  Realistic muds aren't stupid, IMO.  I don't MIND having them, but
>there's a FINE LINE between  Fake Realism and EXTREME Realism.
>Not to be mean or anything, but if someone wants to spend a large
>amount of their time making their mud EVEN MORE realistic to the point
>where you no longer have an inventory, more power to the moron.
>  Realism, i believe, should be in the Areas that the builders make.
>I mean, WHERE ELSE but in a Mud could you kill someone and go back and do
>it again, and have people cheer you on. (Mud-wise, not RL please)
>  Anyway, that's my  $((1 << 1)/100)  worth.
>Akuma the Raging Coder

        A DikuMud is a game, not a simulation.  Some people just don't
seem to understand that.  Lean too far toward the 'realism' side of the
equation, and it's less of a game.  (ie. less fun)


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