Re: [Idea]

From: Andreas Jönsson (andreas.j@LJUSDAL.SE)
Date: 09/29/97

 Let me clarify that...
You make a room called something like.... Harbor and it is flagged
Flag_harbor and both normal characters and ships can be there at the same
I hope this makes more sense...

-----Original Message-----
From: Adam <tornado@BLAST.NET>
Date: den 29 september 1997 05:39
Subject: Re:  [Idea]

The only problem with this idea, which is what I tried to do by fooling
around with the switch and return statements and changing them to board and
disembark, and changing a bunch of other things, including adding the
IS_SHIP flags and others, is that what do you do when the player reaches
the destination land or wherever they want to get off the ship, how do you
make it so that the ship can't go on land, yet the player needs to get off
on land not in the water.

--My 2 cents


> From: Andreas Jönsson <Andreas.j@LJUSDAL.SE>
> To:
> Subject:  [Idea]
> Date: Thursday, September 28, 1997 4:42 PM
> I had an idea, that I have been thinking about... But I dont understand
> how to code...
> A couple of weeks ago there was a discussion about a pirate ship that
> moves around and so, and you can enter it and "ride with it". I thought,
> that if you can "command" the ship, and make it go around, where you
> want it and so. Like, you change the character to "pirate ship" and
> changes his/her stats after the ship's stats and so on. The character
> becomes the ship, and when you move around, you move around with the
> ship, not the character, and you set a flag like... is_ship or something
> so that the ship cannot go on the ground only water... And maybe you can
> change the eq part, so that it doesnt print  <Worn on arms> but like,
> <forward armor>, <Port armor>,  or something like that...   I hope this
> makes sense to someone, because I am not a really good coder, more like
> a newbie...
> (Sorry about my english...)
> Entar, Implementor at PurpleMeadow.
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