Re: Re[2]: [Newbie] Chars Loading Room

From: John Evans (evansj@HI-LINE.NET)
Date: 09/30/97

On Tue, 30 Sep 1997, Angus Mezick wrote:

> what about extract_char() in handler.c?
> ______________________________ Reply Separator _________________________________
> There are a few here and there that you don't want to change from
> NOWHERE, so you'll have to take your time and do them carefully. The ones
> that I did NOT change from NOWHERE were the ones in:
> raw_kill() in fight.c
>         (They die and are sent back to the start room)
> nanny() in interprecter.c
>         (Two of them in here, I did not change because one was the
>          initial save_char that is called when a new character is made,
>          and they aren't in a room yet.  The other one was when a
>          character deletes himself. Again, they aren't in a room.)

I didn't speak up about extract_char() because I rewrote any and all
functions that have to do with quitting/renting/camping from scratch. My
extract_char() still does the same job, but I know that I have made some
changes to it. With that in mind, I don't know how changing that one will
affect stock rent/quit code, and I don't have the time to recode stock
code to see how that particular change will affect stock code.

John Evans <>

May the source be with you.

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