On Mon, 29 Sep 1997, Chris Jacobson wrote:
> On 9/29/97 2:33 AM, Daniel Koepke (dkoepke@CALIFORNIA.COM) stated:
>
> >That's a perfectly valid idea, but more likely, the player will
> >have it right, or will eventually learn that "abscus" means
> >"dragon" and then you're back to where languages don't even
> >matter; and then you're also back to the unusual, medical
> >problem that begat this thread.
>
> Well in an EFFICIENT scrambling system there would be random scrambling,
> thereby defeating the learning method of overcoming the system.
>
> - Chris Jacobson
>
I disagree. Think about it, when you hear words spoken in a different
language over time relating to a certain context, you can pick up the
meaning of it eventually.
This is one aspect of realism I think is needed, the ability to 'learn'
another language just but repeated viewing of it.
To do otherwise, is not efficient, it is half done.
Rasdan
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with so little, James C. Thomas Jr.
for so long, Rasdan
That I can do anything Head Coder of Finality!
with nothing.
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