Re: exp system from "Rich Chiavaroli" at Oct 1, 97 11:28:19 pm

From: Aaron Miller (Tarus50@CONCENTRIC.NET)
Date: 10/02/97

> Has anyone done anything like this? Just wondering how it went over
> and any suggestions on balancing it. As an implementor I think it will
> slow the leveling a little and at the same time give the players another
> challenge. let me know what you think..
I have never done anything like this, but if you get it working I would
love to see it. I have seen a mud where someone must "train" a level
with xp as you mentioned, its a SMAUG based one -
5000. They do this so they can work out multi classing, but your
idea is interesting..

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/08/00 PST