Re: exp system

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 10/02/97


On Thu, 2 Oct 1997, Andrew Helm wrote:

>There really isn't a good way to do it. Ideally there's no need
>for experience caps since players can't kill something above
>their abilities, yet through equipment, spells, or other such aid
>players can realistically kill mobs they shouldn't, assuming that
>the rest of the mud isn't balanced. Which brings up a good point:

High level players will often beat a mob into mortally wounded for the
lower level character to strike the killing blow.  I'd say that's killing
*way* above their level.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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