Re: Level 1 save(multi obj problem)

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 10/14/97


     jac, try this.
     grab that timer field on objects, and use it for all object that are
     dropped. (not the ones loaded onto the ground(disappearing fountains))
     And have items stay around for 24*7 tics (a mud week) or roughly 3.5
     RL hours assuming 75 second tics and let the corpse timer do the work.
     Also make sure this timer doesn't get set in HOUSE rooms (make
     donation one of these). To also help with the problem install the item
     grouping patch from Georges site (i think)

--Angus

______________________________ Reply Separator _________________________________
Subject: Re:  Level 1 save
Author:  INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date:    10/13/97 12:13 PM

        For me, it's not the abandoned chars in the pfile that is an
annoyance as much as the hoard of newbie equipment that ends up being
left in or around the Temple area.  Quite a few times, it's scrolled for
a considerable length upon entering the room.

        This also snowballs, since when a new char enters the game and
sees this situation, they're more likely to play 'follow the leader' and
quit their own selves adding to the junk equipment in the room.

        I've considered just purging the equipment when someone quits but
that never felt right to me, since there are those instances when someone
plays a mud on weed/acid/etc and someone types 'quit' by mistake. :)


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