Re: bpl12 Suggestion (corpse rot)

From: Rob Baumstark (shirak@CONNECT.AB.CA)
Date: 10/17/97


-----Original Message-----
From: Daniel Koepke <dkoepke@CALIFORNIA.COM>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Friday, October 17, 1997 11:15 PM
Subject: Re:  bpl12 Suggestion (corpse rot)


>On Fri, 17 Oct 1997, John Evans wrote:
>
>-+Here's something that I just thought of for Jeremy to add to his todo
list:
>-+
>-+When a corpse rots do the following:
>-+If a mob corpse: extract all the contents of the corpse.
>-+If a player corpse: Dump all contents to the ground.
>-+
>-+It's awful annoying to walk into a room and get spammed off by 20 suits
>-+of leather armor (6 slots * 20 suits = 120 objs.) Of course, obj stacking
>-+helps this problem, but cleaning up after the corpses is a good solution
>-+as well.

>I don't know about that.  Perhaps give each item from the mob's
>corpse a timer so it will expire a little after the corpse does;
>but don't do it right as the corpse rots.  Newbies often don't
>realize the ability to "get" from a corpse until a bit after
>they've explored.  Remember the first time you did a "get all
>corpse"?  It seemed like a strange concept to be getting objects
>FROM a corpse as if it were a container.

------------------------------------------------------
I'm just thinking..., a much easier way, but still accomplishing the task in
the end, when the corpse rots, check to see if there are already X number
there (uhh, maybe 3, or 5), and if there are already a pile, don't load any
more.
------------------------------------------------------
     Rob Baumstark:   shirak@connect.ab.ca
                      cst0656@nait.ab.ca
   Forsaken Realms:   telnet://drewl.v-wave.com:4000
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