[Code] Help finishing my multi-class ACMD.

From: sjm (meadsh@ECE.ORST.EDU)
Date: 11/02/97

I have finished adding multi classes to my mud, and now I am trying to
add a command players can use to set their second class. This is what I
got so far:

   one_argument(argument, buf);

/*  Check to see if they already have a second class */
        send _to_char("You already are multi-classed!\r\n", ch);
        return; }
/* Check to see if they entered a argument */
   if (!*buf) {
       send_to_char("What would you like to multi-class too?\r\n", ch);
       return; }
/* Set their second class <warrior, mage, cleric or thief> */
   GET_SECOND_CLASS(ch) = 0;   //** I need help here. This line will**
                               //** set their second class to mage. **
/*  I tried to use a case statement like this, but it didn't work...

    switch (buf) {
        case 'mage':
            GET_SECOND_CLASS(ch) = 0;
        case 'cleric':
            GET_SECOND_CLASS(ch) = 1;
        case 'thief':
            GET_SECOND_CLASS(ch) = 2;
        case 'warrior':
            GET_SECOND_CLASS(ch) = 3;
            send_to_char("Options: warrior, mage, cleric, thief\r\n",
            return; }
*** Does anyone have ideas on how I can get this to work?    ***/

   GET_SECOND_EXP(ch) = 1;        // Initalize second class
   GET_SECOND_LEVEL(ch) =1;       // parameters.

I got it to work in do_set by using this case structure:

case 49:
 if ((i = parse_class(*val_arg)) == CLASS_UNDEFINED) {
      send_to_char("That is not a class.\r\n", ch);
    GET_SECOND_CLASS(vict) = i;

So the command: <set buba second_class thief> works just fine.

Also I would like to this command to only be used in one particular
room, anyone got ideas on how I can do this?

Thanks! - Shaw

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