On Tue, 4 Nov 1997, Co-Sysop wrote:
>When I added levels to my mud I stubbled across this and could figure out
>what the 40 was for.  I eventually left it at 40 and so far I have only
Probably just an oversight, like the original str/dex tables.
>have one probably.  When I try to advance someone to a high level (to imp
>someone for example) it doesn't advance them to the level I wanted.  For
>example:
Make sure your xp table always increases for every level.   (Run the
'levels' command.)  It can happen...
>throws(If I am wrong please tell me).  But If saving throws are like THACO
>and you need one for each level then why does stock use 40 instead of 35
>(34 levels + level 0)?
To make you wonder. ;)
--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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