>DGC's immortal system is a bit more flexible than the standard
>CircleMUD system, and independant of the mortal system.
Yeah, actually, it has an excellent system. In fact, it has many things,
including an answer to one question asked in a different thread, how to
do co-ordinates in a ship based system. I have the URL where you can
obtain the code (since it has been released) When I find it, I will post
it.
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