On Fri, 7 Nov 1997, Jeremy Elson wrote:
=>Desmond Daignault writes:
=>>I have a function that scrolls through all of the mobs/players in a room
=>>that keeps breaking when doing a tch->next_in_room;
=>[...]
=>>the for statement used is:
=>>for(tch = world[ch->in_room].people;tch; tch = next_tch)
=>>and it dies doing:
=>> next_tch = tch->next_in_room;
=>
=>Make sure that next_tch is the *first* statement in the body of the
=>for loop. If you make it the last statement, there's no point in
=>using the next_tch temporary variable.
=>
=>
it was a stupid bug. (yes the next_tch thingy was first in the loop) what
it was is i had declared a string to hold the name of each person in the
room to see where it was dieing and that string wasn't big enough for some
of the mobile names.
*bonk self on head*
--
Dez.
void signature () {
printf ("Praise not the day until evening has come; a woman\n"
"until she is burnt; a sword until it is tried; a maiden until\n"
"she is married; ice until it has been crossed; beer until it\n"
"has been drunk. -- Viking Proverb\n");
}
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