I have a function that scrolls through all of the mobs/players in a room
that keeps breaking when doing a tch->next_in_room;
The core file and purify both indicate a memory segment violation. is
there a way to detect a possible memory segment violation and prevent it?
The tch pointer seems to be a valid pointer. and when i play computer
using gdb, the world[ch->in_room].people->next_in_room->next_in_room...
works fine all the way to the last player/mob in the room which shows NULL
as the next_in_room.
the for statement used is:
for(tch = world[ch->in_room].people;tch; tch = next_tch)
and it dies doing:
next_tch = tch->next_in_room;
*shrug*
--
Dez.
void signature () {
printf ("Praise not the day until evening has come; a woman\n"
"until she is burnt; a sword until it is tried; a maiden until\n"
"she is married; ice until it has been crossed; beer until it\n"
"has been drunk. -- Viking Proverb\n");
}
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