Re: Oasis problem?

From: Mark A. Heilpern (heilpern@MINDSPRING.COM)
Date: 11/17/97

At 02:52 PM 11/17/97 -0500, you wrote:
>        Yeah, this seems to be what's happening.  Anytime Oasis comes across
>a room with an extra decription attached to a -1 direction, it prompty
>converts it to a0.  Ouch!  This wouldn't be a problem, if it were not for
>this technique being used all over the mud.  I show 3 dozen rooms in error.
>        It appears to be ok when I save it to memory, but soon as I used
>the redit-save command to dump it to disk, then it's fuxed.
>        - East  - [    0] The Void
>        - i15 500H 100M 82V > l east
>        - You see the action in New Sparta's defensive zone.

I recently noticed this myself. It is fairly useful to have exit descriptions
but not be able to actually walk in that direction. For my mud, I created
room vnum 2 which is an IMPROOM, etc., such that mortals may not walk there.
Using "show errors" I've gone through and changed the exits that lead to
0 to lead to 2 instead. The end result: nothing different from what I had
before except only true errors (as opposed to "i meant that") appear in
"show errors" now.

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