Re: adding new levels gone off topic, and onto flaming

From: Daniel Koepke (dkoepke@CALIFORNIA.COM)
Date: 11/20/97


On Thu, 20 Nov 1997, Anthony J rye wrote:

->>
->> There are plenty of mobs in AD&D that don't actually die when
->
->here would be a challenging program. Creating a Mob that can only be
->killed with silver weapons (ravenloft)
-> wererats,werebears,etc...
->or how about coming up with a regeneration code for trolls and High
->leveled Npc(like wizards)?
-> Dunno maybe this has been done before.

Challenge?  Enemies that can only be harmed by silver or killed by
silver (there's a difference) would be a simple matter of checking the
material type of the weapon they're being hit with (of course, you'd
have to add material types to items).  It's a simple 'if' check,
really.

You can make trolls/high-leveled NPCs regenerate at a quicker rate
than others by giving them regen bonuses so they regen more pointers
per tick.  Or you can even make them regen every second.  Either way,
this is taken down to an 'if' check and some math.  I don't think
either particularly challenging, even for the elusive newbie coder.

This isn't to chastise, flame, or look-down-upon you or anyone else.
Just to say that perhaps these things aren't quite as hard to add as
you might have thought.


daniel koepke / dkoepke@california.com


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