Re: thaco calculations

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 11/21/97


On Fri, 21 Nov 1997, Michael Simons wrote:

>Wouldn't it be easier to make thaco a part of the char_data structure?

Thac0 is easily recalculated and not worth the cost of memory an disk
space.

>converted my thaco chart over to a function (And I see that George has
>suggested it for bpl13)  If anyone would like to see how I did it,

Actually, it already is in for bpl13 if Jermey accepts it.  It was very
tedious but saving throws were worse. :)

>The reason that I am asking is because hit() recalculates the players
>thaco every round of combat, and the only real change that could happen
>from round to round of combat would be the change in the players hitroll.

A couple milliseconds to find the thac0 vs 2 (or 4 for me) bytes in every
single player structure, including mobs.  I like the chart.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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