Re: [RP] classless

From: Davies, Nathan (DaviesN@AECL.CA)
Date: 11/24/97

My mud still uses classes, but not until a certain level...I don't use
points to get spells/skills...but that's a good approach...since prac
sessions are already used to practice spells...why not use them to buy
spells also...

I think prerequisite spells/skills would also be important for this kind
of system...

>Nathan Davies,
>        I've been thinking of doing an implementation of a classless rpg.
>Instead of choosing a class at the start the classes would be skill based.
>Instead of gaining levels one would get points to spend on lessons of
>different costs.  Anyone could learn to cast a 'light' spell but to learn
>the good stuff the player would have to specialize.  And at the higher
>levels different skills would clash.  So a high level cleric would have to
>'forget' theiving skills and so on.  I'm not looking for coding ideas, just
>some comments on this type of system.
>                        Thanks,
>                                Taybin

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