Okay, I recently added yet even more to my object structure,
allowing for spells on items, and material type. For the material type, I
duplicated the code for type_flag, since they are the same type of setup. I
defined everything the same, I added the variable to utils.h, modified db.c
to accomodate the changes, and modifier OLC. The OLC menu is simply the type
menu, except that I changed the names, and stuff. The only thing I did
different was add a buf3 and buf4 to db.h, because I needed 2 more buffers
for sprintbit. Everything compiles fine. The only problem is that under the
OLC menu, it doesn't select properly. 1 is supposedly cloth, and 2
undefined, but instead 2 is cloth, and so on. Sometimes selecting something
like 11 sets 2 bits, like "Undefined Cloth". I've been poring over the code,
and I can't see anything wrong...anyone have any ideas what I could have
screwed up? It's probably an RTFC question, I think... :)
[ Tadrith Skandrakae, Implementor of Dreamscape ]
[ - telnet://mud.dreamscape.org:1234/ - ]
["I lay my dreams before your feet; ]
[ tread softly, for you tread on my dreams. ]
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