>As has already been pointed out, it makes the system think it's not using
>as much RAM. Why not extend the idea and compress your room descriptions?
>Or implement your own disk swapper? You could get really fancy and write
>your own memory management subsystem. Why stop there? A MUD kernel!
>
>But I ramble...
Well, the way I handled this is:
I simply use my autonomic bystandard fluxuator compression utility that I
wrote. After that, I just run the room files through there (it automaticly
spell/grammer checks them too!) and it allows the entire mud to use NO
MEMORY! Then I just shoot myself in the head. What am I talking about?
AGHGH!
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