Re: MEMORY(and charm bug)

From: X Schiltz (joes@SKIPNET.COM)
Date: 03/03/98


On Tue, 3 Mar 1998, Chuck Reed wrote:

> HAHAHAHAH!!!!!!  It's driving me up a wall (as im sure i am you).  I think
> I've cornered where my memory problem could be.  I may just be a moron, but
> now the game crashes whenever any player tries to log on and it calls the
> look_at_room function.  The gdb output is as follows:
>
> Chuck

So, you're insane beneath the mask as well...
Do you gigle in class? I do...I'm just barely able to hold my insanity,
how well do you do?

Ob Circle MK II:
That morphing thing, where you said that if a char get's a death blow they
would have a chance of remembering the mob? Where would mob vnum's or
whatever be stored...or is the vnum of the mob even kept on it? I don't
know...I haven't checked. If it isn't, I'm assuming you're going to have
to make storage buffers in the pfile for the stats of the mob, would that
be ugly? I don't know. The reason I ask is, I'm going toodo something
vaguely similiar, but that will relate to PC's.
In my MUD, as in real life, names will have no real meaning(*can just
picture himself saying the same thing about the future, on TV...for Ricki
Lake*), instead you will /identify/ a person with a name. That person's
visible characteristics will then be stored in an array, along with that
person's /identify/'d name. There will be standard /identif...oh screw
it...identifications...oh...screw that to, I'm just wondering if it will
be ugly(ie:long and laborious). Oh well...I'm just going for a
more...realistic MUD.

PS: If you want a copy of my plans, you can fly down(or up or left or
right, or whichever way works for you...but probably left) to Oregon, and
I'll photocopy my MUD notes from my MUD notebook for ya.

___________
\  /    \  /    Double X, the porno king.
 \/      \/     Just kidding! Don't snuff the life force
 /\      /\     from me, my self admitadly(screw it)
/  \    /  \    fascist mailing list maintainer. (:
X Schiltz       MUD:telnet://dataserv.net:4000
(Joe Schilz)    homepage:http://www.skipnet.com/~joes/


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