On RO and KAOS (and the old FL), Midgaard occasionally gets raided by
pirates.
In which cases, it really sucks to be a newbie, but higher levels
usually take care of them fairly quickly (the pirate chief has a
decent sword ;)
I believe the old FL code is available somewhere, so you might be
able to look at their code for the pirate thing.
Edward Glamkowski, Programmer Mathematica Policy Research
EGlamkowski@mathematic-MPR.COM Princeton, NJ
http://www.mathematica-mpr.com/
"Dort, wo der Staat aufhort, da beginnt erst der Mensch,
der nicht uberflussig ist..." -Neitzsche
>----------
>From: Wesley Fonvergne[SMTP:tadrith@GATEKEEP.NET]
>Sent: Wednesday, March 04, 1998 10:09 PM
>To: CIRCLE@POST.QUEENSU.CA
>Subject: Invasion!
>
> I was tossing an idea around in my head, and was wondering is anyone
>else
>had attempted to implement it, because it sounds like a real pain. Wouldn't
>MOB invasions be great? I'm talking organized MOB combat against the
>player, where MOBs group together, and like a troop of 50 of them come in
>an slaughter the PCs...of course, they wouldn't be TOO difficult, because
>that would discourage the player, but it would certainly add interest to a
>MUD. Perhaps make MOBs do it randomly, so that players wouldn't have a
>schedule to follow. Invasions could be announced maybe a few minutes
>before, and PCs could group up to fight off the invasion, and perhaps
>making the EXP a little more to encourage player involvement. Of course,
>you could always LOAD mobs, instead of having local mobs actually walk the
>distance...but that would still be pretty cool. Anyone tried this yet? If
>so, hand out some pointers...and if not, well, hopefully I can do something
>with it. ;P
> [ Tadrith Skandrakae, Implementor of Dreamscape ]
> [ - telnet://mud.dreamscape.org:1234/ - ]
> ["I lay my dreams before your feet; ]
> [ tread softly, for you tread on my dreams. ]
>
>
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