Finding the Nearest Person

From: Wesley Fonvergne (tadrith@GATEKEEP.NET)
Date: 03/05/98


        I was looking through the find_first_step function, which track is based
off of, which determines the direction a player must next go to find
someone. Thinking this over, would it be possible to determine the entire
set of steps needed to a player, and then find that for every person in a
zone, and then compare how many there were to find which player is closest?
Is this possible to do, in C code, or would it cause too much processing to
have every MOB doing this at one time? Thanks for any help! :)


                [ Tadrith Skandrakae, Implementor of Dreamscape ]
                [     - telnet://mud.dreamscape.org:1234/ -     ]
                ["I lay my dreams before your feet;             ]
                [    tread softly, for you tread on my dreams.  ]


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