Re: [Newbie] Getting character's name for == conditional

From: Benjamin Draper (satrycus@DRACHENBURG.DEMON.CO.UK)
Date: 03/24/98

Brian wrote:
> All that I already know... :)  My question is what would the conditional
> look like to compare "testdummy" to the value that's taken from
> GET_NAME(vict)?

I think this is what you're after:

  if (!strcmp(argument, "testdummy") && GET_LEVEL(ch) == LVL_IMPL) {

Place it in act.offensive.c in do_kill after it's established there
is an argument.

-> Ben

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