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On Fri, Mar 27, 1998 11:57 AM, Jonathan Barrett <mailto:mizzrym@HOTMAIL.COM> wrote: > While I was making a function to tell you how many die with how many > sides are needed to get an average of X and a range of x, I began to > wonder about the die system in general. Why does circle use the die > system at all? Wouldn't it be easier to just pick a random number > between x and X? There's a reason for <dice>d<size>+<add> instead of <min> to <max>. In a direct random number roll, the results are distributed evenly. (In a perfectly random sample, each number between <min> and <max> will have an equal chance of being selected.) With dice, on the other hand, the standard deviation (measure of distribution) can be controlled. If you roll 2d8, numbers in the center of the range are going to show up more than if you rolled 1d16, and less than if you rolled 4d4. In other words, more dice = more average numbers. Judson Powers Morgaelin MUD powers@rjsonline.net telnet://mud.dwango.com:3000/ "Friends help you move... real friends help you move bodies." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+

**Next message:**Kiera Dragonwind: "having a small problem"**Previous message:**Judson Powers: "Re: Centering text on the 80 column display"**Maybe in reply to:**Jonathan Barrett: "Dice Rolls"**Messages sorted by:**[ date ] [ thread ] [ subject ] [ author ]

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