[CODE] Experience Idea

From: peter hartman (wart@KUNTRYNET.COM)
Date: 04/07/98


Greetings,
  The gods on my mud have been mulling over the hack/slash concept and
trying our bests to make the mud still just as fun, but far less
hack/slash.  An idea I came up with and am about to commit myself to would
be lessening experience given by mobs each time a character kills that
mob.  Not only does this make _sense_, but it would fix our problem.
  My current code design is to create a plr_mob directory, under lib, that
will keep a track of mobs that the player has killed and the number.  Each
time a mob is killed and gain_exp() is called, it will do various lookups
from the file, similiar to objects.
  I will keep you updated on my progress and perhaps make a patch if it
turns out well.  Would it be best to simply open the files and close them
on each gain_exp() call or to open them once upon bootup and load the
data into some list in memory?  Or maybe to open it once a player logs in
and write once they log out.

  Take Care,
  Wart
mud.kuntrynet.com:4000 || http://mud.kuntrynet.com/~wart/mud
"The only thing that binds me to the turning world below and to all the people and noise and sounds and shouts."
 -- Laurie Anderson


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST